From the Journal of Alexi & Quinn Goldenscale and Redegar Bloodaxe
We proceed into the Manor house where we can finally have a moment to analyse the situation. Quinn & Redegar both agree that Falkner will make some desperate counter-play to the situation, and want him to be found. I attempt to scry for him but as I have only seen him at a distance I am not able to get a reading.
We are finally introduced to Balin who is Sir John’s bodyguard and as Sir John is still in shock over recent events, he is the one giving the orders. Quinn asks to recall back the city guard and Balin informs us that he sent two soldiers immediately after the incident in the square and that they are currently patrolling outside the city gates! Quinn also informs Balin and Sir John of the militia colonel’s treason and he requests that Sir John summon the colonel to answer for his actions. Unfortunately Sir John is still unsure of himself and Quinn eventually has a ‘heart-to-heart’ chat with the new Lord and with some help from Balin drafts up the order and requests that Quinn deliver the message. (GM: nice work!)
It is strange but I do not remember ever being so ‘young and lost’ as John was at that exact moment. Even when I was told father was dead \ missing and later when our uncle told us mother had passed, I did not feel lost. I pushed on and tried to become what I thought father and mother would have wanted for me to do with my life. I am Lord Goldenscale now and this is what I said to John. It was now his time to think of his family – his Mother and sister and to protect the people of Korval from the traitor Falkner. With Balin’s help the scribe writes the letter we need to bring the Colonel before the young Lord.
Although most of us were going to go with Quinn, Balin requests that a ‘warrior type’ remain here to assist with protecting the Lord. Redegar agrees and remains with Caleb (who is performing a ritual on the deceased Lord John) and myself.
I create a portal to the city gates for Quinn, Tal, Tiny, Nessie & Karnak and they all step through. (GM: he wanted a guy with muscles….)
Before I leave to go to the front gate, Balin says that two guards had already gone ahead to recall the watch that are now outside the city. My thought was hopefully the watch had taken to using the encampment that the attacking army had used a mere two days earlier. My suggestion that I go to the gate and deliver the message to the Colonel (if I can find him) is a good one.
Karnak, Tal, Tiny, Nessie and myself all walk through the portal Alexi opens to the front gate. Unfortunately our arrival is NOT very epic, in fact it is downright stupid. The portal was 6 inches above the ground and if not for the Dragonlance I would have fallen flat on my face. Karnak, Tal and Tiny fall in a pile with Nessie on top. Double face palm moment… (GM: of course we all know who to blame!!)
Once we pull ourselves together we see 15 guards with pikes arranged in front of the gate. Behind them are more guards as well as a SGT, with 6 archers on the wall. The strange thing is they are standing in front of the Closed Gates to the city. There are also three wagons over-turned in strategic locations. What is going on?
I step forward and hold up the letter from young Lord John and state that it is for the Colonel and command that he show himself immediately. When I receive blank looks the SGT says the Colonel is not here. I then say does anyone know where the traitorous Colonel and Falkner are? This causes a bigger stir and then I ask if the messengers have arrived from the Lord yet, commanding the troops to get back inside the city. This is when we notice the two guards that were sent to recall the troops. They are standing in line with the guards at the gate and I point to them and ask them what the hell they are doing? This is when all hell breaks loose and the two guards charge the SGT and a corporal. The corporal takes a blade and the SGT is in hand to hand combat with one of the Lord’s guards! (NOTE – Shield is 1d8 +2 damage from a shield bash).
The personal guards from the Lord are really two sivaks in disguise – as they attack the SGT I bull rush through the standing troops and knock one, then the other ‘guard’ flying through the air with a bash of my shield. (GM epic hit!)
As they hit the wall and die they change into Sivaks! I save the SGT but corporal dies from the poison the sivaks licked on their blades. (GM: not confirmed… kapaks lick blades not sivaks to your knowledge, not saying its not true, but your not sure) As I call for calm and order to be restored, I get Tal to get up on the wall and see what is happening outside the city. But then the 100 plus white robe Seeker troops attack us – I mentally tell Nessie that it is okay to use her breath weapon on the attacking force. (GM: she goes goodie!!)
During this time Balin has requested that one of the servants retrieve Sir John’s mother and sister from their rooms in the manor house. The servant meekly (GM: that is exactly what happened!!!) returns and explains that they are missing. Sir John is devastated and wants to rush out to find them but I offer my scrying services and with the help of Sir John as a focus I scry for the mother and daughter and find them in a room tied up. Unfortunately I am unable to gleam any further information but a personal item of one of them might help.
As we are waiting for the item I receive word from Quinn through the communication gem that two of the guards (Who were portraying manor guards were in fact draconians, and they attempted to kill the sergeant who was in charge of the patrol at the city gates. It turns out there is a large goblin force outside the city slaughtering the city guards that are attempting to hold outside. Quinn and the men from inside the gate managed to fend off an attack by the white seeker fanatics that attacked from the rear.
I pull Redegar, Sir John and Balin over and whisper to them the information about the draconians impersonating soldiers, unfortunately John not understanding my reason for keeping this information secret and blurts it out to the room. (GM: well he is young!!) The guards are incredibly uneasy, but I tell them to stand still while I check the room. (GM: at this point the presence of Redegar and Balin is what is holding them together) All of the guards are clean but unfortunately something seems off. During this time the servant returns and he has Sir John mother’s scarf that she is her favourite item. He’s trying to pass it to me but I tell him to wait while I scan the room. He is insistent and eventually I take the scarf from him. As I take it from him I sense something and realise that the servant is a draconian. I stun him and tell Redegar to kill him and the draconian dies and turns into a corpse of Redegar. The soldiers are panicked but Redegar manages to ‘diplomacy’ the guards and they regroup (GM: “Barbarian Diplomacy”)
While we are discussing matters in the young Lord’s Halls, I reflect back on the strangeness of the events so far and remain on high alert for any threats that may come against the city and this young Lord. With Faulkners escape, would he make a play against the young Lord’s life again so quickly? Who could tell…but I remained vigilant in making sure that any in-coming threat would be met swiftly. We would soon learn that, that time had come quicker than any had anticipated.
When Quinn and the other company members are teleported out to summons the Colonel, I volunteer to remain back in the young Lord’s Hall to stand guard with Alexi as he tries to determine where the other members of the Lord’s family are. I could tell, in voice of the Master-at-Arms request, that he needed the strength of our company to assist in the defence of this young Lord and I would do my best to answer that call.
As I’m pacing around the room and checking for any threats, Alexi calls me over, with the young Lord and Master-at-Arms and informs us that Quinn has determined that there are more draconians impersonating guards. The young Lord is panicked and bellows out in front of all present “more draconians!!!” Alexi quickly scans room but determines no immediate threat, while I scan to see if there were any physical reactions to the announcement.
However shortly after one of the guards returns to the room with a scarf, which Alexi takes and, from my perception, is soon overcome by some nauseating effect. Alexi is able to quickly recover from it and stun the draconion guard long enough for me to kill it. I watch it turn into another replica of me. Alexi undertakes some casting ritual and the guards appear to be panicking at this stage, but I tell them to “calm down, as the mage knows what he is doing”.
Realising that the draconian was over eager to give me that scarf I drop it but unfortunately its cursed power takes effect and I begin to choke. Luckily my amulet activates and I manage to expel the evil power. I tell everyone to avoid the scarf.
While I recover I here Quinn through the gem rallying the troops to repel the seeker fanatics.
I command from the front line – “Form Ranks!!” and tell the SGT to follow Karnak’s orders as Nessie pins down the attacking Seeker force with her BREATH WEAPON! She holds the Seekers for just enough time so that we are able to form up and prepare for their first wave. Just before the wave hits Tal says that the 50-60 troops are surrounded by a force of some 300 goblins! Where did this group come from? Falkner has been planning this for some time but we have no more time to think about this as the Seeker charge is impaled on our spear line. I blow my horn warning my allies of what I have found with a short my message. I also summon Lt Day and hopefully my warhorse as well as there are a few hundred goblins attacking the 50-60 troops outside the city.
“Holding the line at gate, Seekers attacking inside, goblins attacking the main gate (City Guard), Guards surrounded outside city, Lieut Day come to me’.
By staying at the gate for this battle I lead the defenders to victory over the Seeker troops that attacked us. I look to the wounded and prepare for another wave that does not come, Tal says that he can see Falkner outside the city standing with the two commanders of the attacking goblins. One is a mage and the other is probably a draconian or a cleric of evil for he remains cloaked. I now blow my horn again informing Alexi and Redegar that I have found Falkner.
We all hear Quinn’s message through the horn, except Caleb who is performing some kind of ritual on the body of the Late Lord John. As I’m about to ask him what he’s doing, suddenly a demon assassin appears behind Caleb and stabs him through the back. I see Caleb fall down with the giant blade sticking out. (GM not cool !!!) He collapses and the demon smirks at me and attempts to go invisible, but not before Redegar with his incredibly fast reflexes charges the demon and manages to swipe him once before he disappears. (GM: yes demon boy didn’t expect that!!) Luckily he managed to inflict a decent wound and there is now blood on the floor in a path showing the demon attempting to escape.
Sensing that something is not quite right, I hear Caleb cry out in pain and immediately charge in that direction and strike a blow against a dracanion that blends back in the shadows, disappearing right in front of me. I try to determine where he might go after he has made his presence known and use my speed to strike out blindly near the exit of the room. It is a difficult fight knowing that only blind luck is going to help me in this situation. But only with Alexi’s help in being able to identify where the assailants are in the room, am I able to dispatch them quickly. However, it was in that moment, that I truly understood how Lord Quinn worked many a miracle, in synergy with his mage brother, waiting for the right time to strike, but not before they had already killed a number of our guards.
Worried there might be more I cast true sight and I am correct there is another demon in the room over in the corner. What is also disturbing is that I sense the presence of 4 portals within the room that have become active, and something is attempting to come through. (GM: plans within plans… I keep telling you, maybe one day you will listen!! hehe) Having little time to respond I point out the location of the two demons to the others and activate my new spell spartial lock which nullifies any teleporting within the room. (GM: ok I hate this spell as much as “glitterdust”) I warn the others that I have nullified the portals (That no one else can see) and warn them I’ll have to focus on that and won’t be able to help much with the creatures.
Luckily Redegar with my direction dispatches both of the demons easily, we unfortunately lost 4 guards and now there are only Redegar, Balin, Lord John, 2 guards, Caleb (Who I managed to stabilize but is still weak) and myself. I order them all out of the room while I attempt to close the portals. I manage to gleam some information from studying them.
It seems they have been here for a while that is why I didn’t sense them earlier. They were well hidden until activated. There must be some mage of some power around here. I decide a dispel magic will be the most effective method and after casting it they all evaporate.
I check on Quinn’s status and it seems that he was victories in holding the front gate but unfortunately the army outside is still attacking the city guard that were sent to their slaughter.
I enquiry to Lord John if there is anything else nearby that I can use to scry for his mother and sister and he responds that his mother’s horse is in the stables nearby. I head there as I arrive I notice that the stable is empty of humans and it looks like one of the horses went full crazy and broke free of its corral and broke down two doors (zzz Quinn’s warhorse). I manage to draw the Lady’s mare away from the Lord’s stallion and as I’m about to attempt the scrying when two soldiers suddenly appear. They say they are under command of Lord Quinn from the front gate and have been ordered to take any horses back to the front. Sensing an opportunity for the new Lord John to become the true leader that I know he can be I tell them to take the horses and to take the Lord’s horse to the manor house for the Lord. They take the horses and head out.
I perform my scrying and can see the two ladies. They are inside a room inside the warehouse where the seekers were using as a base. I extend my vision to the main part of the warehouse and unfortunately I see something horrible.
There is a giant demon (Whom I eventually learn is a Demon Lord), he has been summoned into the warehouse where he is currently feasting on white and purple seekers. This did not bode well at all. I knew the Lord wished to come with us to rescue his mother and sister but knew that definitely wasn’t an option now. (GM: he would become a demon mcnugget!)
Also inside the warehouse I sense that Lon is hidden as well, I manage to send him a message and he responds with ‘Demon Lord has been summoned. Mentions Udoonin!! Demon Lord is eating people. I also manage to detect someone in an anti-magic shield. It must be the summoner!! (GM: you also got he is “shitting his shorts!!”)
I head back to the manor house where the Lord is assembled with Balin, his two remaining bodyguards, Redegar and Caleb. I manage to convey that the seriousness of the fight outside of town and tell Lord John that Redegar and myself will be the only ones to teleport in to try and get his mother and sister out, little if at all fighting will be required. A Strike force! (GM: I love this splitting the party stuff)
Balin had looked visibly worried about the Lord coming with us (I hadn’t even told them about the Demon Lord yet) and although he’s not happy he accepts that Lord John has made the decision to go to the front line where Quinn is waiting. Lord John sets off (now in his father’s armor) with Balin and his guards in toe to the front line.
After the clean-up, I get the troops together and we gather enough horses to prepare to launch a rescue mission on the besieged troops outside the city. During this time Lt Day arrives on a horse with my warhorse leading the way. Alexi lets me know that the young Lord John is on his way to help with the defence of his city – I will be able to use this to help cement his position as the new Lord of Korval and to help raise the morale of the cities defenders!
John Jr arrives just as we are almost ready to ride out and break the attacking goblinoids – I quickly adjust the plan and have John Jr lead the troops that will protect and guide the troops back to the city gates. I lead the others and do a swing by the bottom left corner of the attackers and they start to break. As I swing back around we notice that there are other attackers in the trees. I change the plan and have Karnack continue the attack and I swing back out to defend the left flank. Lt Day has ridden straight into the bottom flank of the goblins, loses his horse but continues to fight on! (GM: he wants the nightmare over!!)
The mage, cleric (GM: did I say he was a cleric !?!) and Falkner are overseeing the battle and as we attack the mage goes to attack us and Nessie attacks from the sun and keeps the mage busy. The cloaked figure motions and a goblin blows a horn four times and hill giants come out of the trees; I also blow my horn and this confuses the giants and they go back in the trees! They do it again and I blow my horn again for a fifth one and the giants do not come out. The cloaked figure finally sends a rider to get the giants to attack. We charge and break the attackers and eventually all make it safely inside the city. (GM: that was funny shit…. never depend on stupid giants!)
Lieutenant Day – I had to almost drag him from the field but he did his duty well and lived. He wants to die and even his talk of covering our retreat was just a way to end his life.
‘But my lord I can cover your retreat, I must atone.’ I replied, ‘In the eyes of Paladine you are redeemed. The line has been broken, you have crushed the enemies; Redemption is a slow process but you have started down it. I need you with me to continue the fight. Now you must live and come with me and we can save this city.’
Lieutenant Day finally hops on the back of my warhorse and we retreat back to the city. Lord John is safe but waiting at the gate to protect the troops. Lieutenant Day says, ‘My horse died. It was a good horse.’ It is all he says on the ride back into the city. The gates close and the giants are driven off. The attacking army breaks and the giants do our work for us – killing and eating goblins are they leave Korval.
“Lieutenant Day, due to your actions no lives were lost. You have started your redemption! Be happy with his for it is as Paladine wills!” Karnack screams to the greatness of Paladine like a good zealot. (GM: hehe)
We have runners go to the gate that leads to the ruined city and find out that all is safe on that front. I tell Lord John that I could not deliver the letter and tell him that he lead his people very well. He did exactly what was needed to cement his position as the new Lord of Korval. I do believe it was a special bonding moment between Lord John and myself.
Lord John also has the Captain placed third in charge of the cities defenders and then told to get some sleep! John says to all that ‘Lord Quinn is my 2nd‘until the Colonel is found and questioned. After this Karnak, Tiny, Lieutenant Day, Nessie and I make haste towards the warehouse. One good thing though, Day has managed to find some armour as well as another horse.
Redegar and I decide to teleport into the warehouse room to attempt to save the Lord’s mother and daughter. Caleb wants to come too but he is still too wounded. Instead he blesses Redegar’s weapon and I teleport us in.
We arrive inside the room and something is definitely wrong. There are five beings inside waiting for us. They salute and then attack. Three go after Redegar while two ‘mage types’ try to attack me. We avoid the attacks and I tell Redegar to get to the women.
He gets into position and I race over and as I’m about to teleport us all out I sense a block. There is an anti-teleportation spell emanating from the mother. (GM: ohh really!!!! wonder how that got there) I dispel it and attempt to get us out again. As soon as it is dispelled I sense that another spell activates from now the daughter!! (WTF). (GM:ohhh another… now that is just not fair!!?!!) This is a trap and I have walked right into it. Now having a chance to look around I see that each of the walls and roof are inscribed with runes. (Although my scrying was perfectly masked these runes would have amplified it to the point that someone knew exactly when I was viewing… (GM: you got it tonto!)
Taking a moment to think about the anti-teleport spell I realise that this spell would have required a willing participant to maintain the spell. These women are draconians. To confirm my suspicions I attempt to set off an AoE blast through the room. (GM: you may be slow but not entirely stupid!! hehehe)
Once again I have underestimated Udoonin. The leader of the 5 beings is able to reduce the effectiveness of my aura and unfortunately I do not have the time to overcome his powers. The aura still manages to stun the two women which proves they are draconians.
We manage to survive an another attack from the ‘sith’ but the situation doesn’t look good. Redegar is protecting me but we cannot hold out for long. I consider breaking a hole through the wall but with those runes I can guess what would happen. I decide on a less than humane approach and tell Redegar to kill the daughter draconian and that will break the spell. He heeds my words and kills the draconian with one blow. The draconian as it dies becomes the form of Redegar, reaffirming this was the best course of action. With the draconian dead the anti-teleportation field drops and I teleport us out. (GM: your lucky Redegar is as fast as he was.. and that he had an action point!)
Never before I had I seen the great mage Alexi bested or duped by the art of his own magic, but I was there and lucky for him, otherwise it could have been a different outcome. (GM: word dat!!) But by the fate of the gods or again by pure luck we survived a very dire situation. (GM: thanks to your action point!)
As the situation unfolded before us, we planned to rescue the young Lord’s family, with very little time to conceive all scenarios or consider contingencies, whilst Quinn and the remainder of the company were in the middle of their own battle, Alexi and I both knew we had to do something quick.
So the plan was simple enough, we would teleport in and grab the ladies while I held any enemies at bay, long enough for Alexi to teleport us all back to the Lord’s Hall. But the situation soon changed when we were confronted with 5 red robed warriors and their flaming swords all lined up in front of the only exit in the room and the two ladies strapped to chairs at the back.
Thinking this was to easy we both moved quickly to the ladies but Alexi was thwarted by his own magic and could not summon his magic as was repelled by some other magic force beyond my comprehension. This gave time for the red robed warriors to move on us swiftly and we fought for our lives, their hits crippling us with some energy or stamina draining ability. Alexi has hurting badly but he quickly considered the situation, and stated that the ladies were not real, but draconian shape changers again. I was weighing up our options and chances of survival when he suggested killing one of them, hoping it would disrupt the anti-magic that had prevented Alexi from casting before. I was quick with the kill and it worked, for Alexi was able to teleport us out of the room before the red robed warriors could advance any further against us. It was a time to lick our wounds and ponder how Alexi’s scrying abilities failed him, how this Udoonin had almost bested the great mage Alexi.
It was a trap designed particularly for me. Udoonin knew that I wouldn’t let those women die and he kept them alive until he knew that I had locked onto the location. They were then killed and the draconians took their place. How will I tell the Lord that I failed I have once again let myself be overconfident, it would seem that I still have not learnt my lesson from my high sorcery test and it has costed us the lives of innocent people at this evil’s hand again. Although we are just trying to react to Udoonin I still underestimate him, I cannot let this happen again. (GM: excellent role playing… xp for you!!)
Redegar and I heal ourselves up and I send a magical message to Gadvin (Master Wizard Summoner) as I believe we are going to need his help. He acknowledges my message and tells me he has to discuss this with the council of three.
We head out to front of the warehouse where Quinn is waiting with the others. I tell him what has happened and the presence of the demon inside. We discuss various options and Lon is able to provide us some intel from inside. (The demon is still eating and waiting, the mage in the anti-magic shield is gone and so has Udoonin’s daughter!)
As we are discussing 5 mages arrive. (4 Red and 1 black). Gadvin, Valm Erik & 3 Red robes. I explain what is happening and that is when Gadvin confirms that he thinks he knows who this demon is, and that it is a Demon Lord. He asks us to wait while he gets some items and notes from back at the mage tower.
During this time Erik takes a moment to pull me aside and informs me that there are rumours at the tower. One of my new abilities and also that some of the black robes are upset and seeking revenge for me ‘leading them into a trap’. It seems now I have two reasons to head back to the tower after this, as I want to report the mage summoner who summoned this demon lord and to answer the rumours.
Gadvin returns and informs us that this demon although cunning is not exactly the ‘sharpest tool in the shed (how does that work in demon hierarchy I wonder)’. He has one greater scroll of banishment that will work but he’ll require a full minute to complete the process (10 rounds). The demon is resistant to magic and so will not consider Gadvin a threat but it will be up to us to keep the demon busy until this.
He orders the other mages back to the tower as they won’t be able to help but Erik remains (repaying a debt) and he will protect and move Gadvin out of harm’s way while we buy them time.
When discussing the demon Gadvin makes reference to ‘what has it consumed’. Thinking of the relic I get one of the guards to bring the old seeker out from the jail where he proudly tells me that the relic they had was a giant amulet that hung on the wall of the building. When he mentions the amulet Gadvin opens a book and shows an image. It turns out the amulet is actually the demon’s and if it is in the demon’s possession his power will be increased 10 fold. Having seen images of the demon inside I did not see the amulet. I quiz Lon about it and he tells me that the amulet was taken by Udoonin’s daughter when she teleported out. !! (Ooo diversion in the ranks woot) (GM: bloody bitch!!)
Taking the opportunity I scry for her and the amulet and they are both in the same location (In the mine at our family’s land). Getting more information from Gadvin, he confirms that to summon the demon they must have offered it something in exchange for its services and that amulet would have been the perfect item. With Udoonin’s daughter keeping it for herself they have probably double-crossed the demon! (Can we use that to our advantage)??
We agree on the plan to keep the demon occupied while Gadvin does his banishment.
He provides us with some fire resistant items that should help us again the demon.
We head into the warehouse where the Demon just looks at us (It licks its lips at Nessie). Lucky for us, it seems that ‘mundane’ attacks are more effective against it. Let’s hope we have enough to buy us the time.
Quinn, Alexi, Redegar, Karnak, Nessie, Day, Lon, Tiny, Gadvin & Erik (GM: oh its on!!!)
Attacking a Demon Lord… yes we have certainly bitten off more than we can chew this time. But we have to banish this beast from our world, or we will all be doomed, and all we have to do is keep it busy so the mage can complete his banishment ritual. This is insanity – what is wrong with Udoonin?!? These beasts will bring about the destruction of all life and will challenge the power of the Gods – the Dark Queen is a fool if she thinks to work with these creatures and not fall prey to them in the end! This is why we must win! (GM: good roleplay xp awarded)
In my wildest dreams I would never have imagined pitting myself against a Demon Lord of the Seven Hells, but entrenched in a company such as the might force that we could assemble, I was more than eager to do my part and write my own histories to honour the family name by participating in ridding the beast from Krynn.
We had helped the city over throw the usurpers, removed the threat of the seekers, given the young Lord his chance to truly take his place as rightful heir, but their remained this final threat of a Demon Lord that could grind the city into dust if let loose, which I couldn’t let happen under any circumstances. So with the strength of my axe, the power of my family totem spirit, I advanced on this great Demon Lord knowing that my time to die could be now, but at least I do it willingly. (GM: good roleplay xp awarded)
From the Journal of Quinn’s Warhorse
“Here I come to save the day!!” “out of my way bitches!”
From the Journal of a Demon
“mmm fresh meat!”
From the Journal of Someone
What have you done?!? Once the master finds out we are all undone! He must be informed!!! (choking noises…..) (gurgling noises) (a large thump on the ground)
From the Journal of Someone else
(spoken softly)…. fool…. what makes you think he doesn’t already know…..
From the Journal of Lon