From the Journals of Quinn & Alexi Goldenscale and the Chronicles of Lukan Darkwood
With the demon attacking we are trying to ascertain if the tower is a more defensible position (I am also looking for cool magical items).
On the bottom floor we find an incredible large pit. (GM: The pit of death!!) I take a quick glance but I am unable to see the bottom. Lukan tells me he senses a presence and I check magically but I sense no magical aura. (GM: fail!!!) Neither Quinn nor Lukan can see the bottom so we aren’t sure how deep they go. I’m curious if anyone was thrown in there would they die and/or does it have spikes? (GM: well you have two gnomes…..)
We proceed into a large central chamber that has a raised Dias in the centre. It’s protected by a magical barrier that also obscures whatever is under it. I sense the barrier continues up into the higher levels of the tower. I theorize that whatever is powering the barrier is up there. (I suspect the item on the Dias is the dragon orb, because I sense something and even the barrier can’t hide that the item is powerful. (GM: reasonable assumption)
As we are investigating the chamber we hear a blaring of a knight’s horn. Sturm confirms that it is a call for all commanders to report for orders. He is worried. After discussing the situation Quinn motions for Sturm to go with his knights and attempt to stop Derek from attacking as we need more time. If he cannot convince Derek then sound the command horn two times and I will teleport out to intervene (by force if necessary). (GM: that would have been fun to watch)
There are several passages out of this room but I surmise that the opposite way (to the South – we came from the North) would be the best way to go as we have seen defences raised to block our direction from that we came and to continue that would mean crossing this room. Quinn agrees and we proceed through the North passage. This seems confirmed when we find stairs that lead up to level two.
On the second level is a large double sided door with intricate markings on it. Quinn realises that it is the doors to a temple and unfortunately it is locked. Examining the markings Quinn realises that on the intricate designs (including Kingfisher, crown, roses and swords), the head on the Kingfisher is pointing the wrong way. He turns the head to the correct way (extremely easy – as if it has been oiled yesterday) and we hear mechanical sounds and the doors to the temple unlock. Quinn pushes on them gently and they open extremely easily. (Impressive craftsmanship!!!) (GM: nice work)
In the room is a sarcophagus of a knight and interestingly there is a light beaming down onto it. The light is coming from a panel that it seems moved when the kingfisher’s head was turned (mechanics!!). Around the room on the walls are carvings of knights in various poses. (Not particular knights, more just standard knights and different poses). Behind the sarcophagus at the back of the room is another set of stairs leading up.
Quinn and Lukan examine the sarcophagus more closely and it has a purple shroud covering it that obscures many of the marking. The only part of the sarcophagus that can be read through the shroud is the part where the light is shining on it.
Quinn examines it and states the name of the knight is Kyle de Bruyere, Knight of the Rose. I ask the obvious question – Why is a knight of the rose here?!?! (GM: why indeed?!?)
I wonder if he some relationship to the High Clerist at the time but Quinn who remembers his name was High Cleric Yarus that they had nothing in common. _(GM: true that!!)
It’s at this point that Lukan notices that the panel that is projecting the light down to the sarcophagus has writing on it as well. Quinn pulls out his spyglass and checks it and confirms it seems to be ancient Solmanic. He unfortunately can’t read it and hands me the spyglass. Unfortunately I cannot even make out the writing (spyglass’s fault I swear!). (GM: noob) I try and work it out but unfortunately we are interrupted by the sound of the knight’s horn twice!
I sigh at the interruption and Quinn agrees that I should teleport to stop Derek. I hand him back the spyglass and speak the words that will teleport me back to the knight’s forces. As I start to teleport I sense something is wrong and I realise that this room has some type of protection similar to the room at the Monastery of the Purple Lotus. I sense my magic is altered and I find myself being teleported to somewhere else in the Tower. (GM: yep, just as the spell was being activated you realised, oh crap!!!)
I rematerialize and I look around to try and work out where I am. I can see large windows looking out onto the sky and I can’t help but smile at my luck. (GM: pure ass!!) It seems I inadvertently teleported myself into the nest of the tower. (Extremely lucky!). I take a moment and realise that the barrier from the central chamber below me does not exist up here even though there are large pillars in the centre of the room. There is a trap door underneath where I am standing and there seems to be a set of stairs that lead up to another level. What is most interesting about this room however is that there is a black owl perched on one of the pillars that stands between the stairs and myself and it is just looking at me. (GM: he wants a piece!!)
Kyle de Bruyere, Knight of the Rose. I think back and try to recall the history of the Knights of Solamnia. De Bruyere is an old family name and I fear that this Knight here was the last of his line for it died out at the time of the Cataclysm. It truly is a strange place to be laid to rest but whatever it is he did MUST have been an act of great courage and sacrifice – and the sacrifice was his life. I then see that there is writing around the window that has the light shining through it on to the sarcophagus. Even with the use of my spyglass, both Alexi and I cannot read it for it is ancient Solamnia! (GM heathens!!)
It is then that the horn blows outside – Derek is about to do something really stupid. I look at Alexi and he grudgingly nods and teleports outside to put a stop to this madness. I am surprised when Lukan says he can read the ancient language of Solamnia and tells me what it says. Who IS he really? The Hall of Eternity… I rack my brain and remember that it ‘Guards the entrance to the treasury and supposedly you cannot see the end’. Not sure what that means though…
Upon entering the High Clerist Tower, I can sense a presence within, one that is without life and difficult to discern location. We continue exploring until we reach a room with a sarcophagus that denotes a burial chamber of a fallen knight. It would appear that the knight has been given this place of burial as a reverence to his stately hood or by deed. A single beam light shines upon his tomb, where Quinn discerns the name of the fallen knight.
I continue looking around the room and note some writing on the glass panelling that is letting the sliver of light through to the sarcophagus. Quinn and Alexi try to read it, when a horn is sounded and Alexi leaves, as previously agreed between the brothers and Sturm, to deal with the matter between the Knights and encroaching army.
I consider shape changing to go up for a closer inspection, when Quinn suggests using the spyglass. Upon viewing the writings I note it is written in ancient Solmania, which states
‘A guardian in the tower, brought it with his last breathe, to a hall of eternity, that looked infinitely far in all directions.’ (Alexi didn’t see this information!!!) (GM: at least someone can read!!)
I spend a moment analysing the Owl and it seems to get upset if I attempt to move closer to it or the stairs. I move away out of the pillars and I check with my familiar and she doesn’t like the owl at all. Understanding that I am being delayed here I give the owl an ultimatum – ‘Stand aside or Fight – I do not have time to for this’. The owl considers my words and lands to the ground where it transforms itself into a humanoid figure and I can sense the animosity emanating from him. I immediately go invisible and attempt to assess what he is and unfortunately I realise he is an undead Lich – FML. (Although he will probably have necromancy and necrotic powers I sense no essence of Udoonin around him). (GM: and as we have said before, with your growing bond with Udoorin you seem to be able to sense each other, but is that a good thing or a bad thing??)
He takes the opportunity of my invisibility to cast this magical armour around himself. I don’t think it would be a good idea to go in for a touch attack! Knowing that Lichs are incredibly powerful magic users and I’m worried that he is here for to prevent us from bringing down the barrier or to protect an item of an incredible power that is up here. Hoping to be stealthier than engage in a magical duel, I send through my radiant power and stun the Lich, moving into his vision and attempting to proceed up the stairs to the above platform. Unfortunately the Lich is incredibly powerful and my spells did not keep him stunned long enough for me to disappear again. He hits me with a necrotic energy ball and luckily my symbol from the Gods of Light activates and gives me resistance to any further necrotic attacks. (GM not fair!!) The Lich had also moved next to me on the stairs. Unfortunately for him by moving up to me he had positioned himself between the glass wall and me. Sensing my opportunity I channel my inherent ‘god-powers’ and I feel the power infused throughout my body. I direct the energy through my channel divinity: Turn Undead spell and it hits the Lich and propels the Lich back against the glass. I am hoping the force would cause the glass to break but unfortunately the craftsmanship of this tower is incredible. Luckily for me however the Lich’s armour spell when it hits the glass causes a reaction. The catalyst of the glass on his armour causes the lich to be expelled out of the tower in a massive explosion. Unfortunately I cannot see where he lands but I hope that the fall will give me time to access what is up here. (GM: hmmm…..)
As Lukan and I discussed the words on the mirror, we hear the sound of a Knight’s horn but the tone is ‘urgent’. Something is wrong so I order everyone to head back out to a balcony that has view of the Knight’s area as well as the enemy dragon army forces (though mainly to make sure the demon is there. The view is magnificent from here – we really need to be in the tower! I look down and that the Rose and Sword Knights are preparing to ride out of the Knight’s Spur. I use my spyglass to look down and see that Sturm has been arrested and I cannot see Alexi anywhere. Something has gone wrong, but there is no time to worry about that (Alexi can take care of himself) (GM: really?) as I need to get down to the Spur now! Lukan offers to fly me down and transforms himself into a large griffon! I jump on his back and he carries me down and I tell the others to be careful! (GM: they are going to have some fun going Lich hunting shortly)
As Quinn and I are discussing the words, we hear the sound of the horn again. I look at Quinn and can only presume he is thinking the same thing, that either Alexi has not been able to stop the knights or something else has happened to him. Quinn gathers the group and decides to head out of the Tower to the nearest balcony. From high up on the gallery, we have a great vantage point of our knight’s defences and the encroaching dragon army.
I survey the dragon army and with the aid of a small bird again, I discern that the summoners appear to be strengthening or empowering the Demon and have absolute control in their abilities to influence his actions. A great number of their own army has been decimated by the Demon as he continues to eat them, however the Banshees have remained vigilant and are still guarding the mana-mithril carts, which is obviously a key part of their attack plan.
From the sound of another horn blast, I can see the intense look on Quinn’s face and frustration of not being able to give his immediate assistance to the situation. He needs to get down there. I decide that I will do all in my power to help him and I pray to Chislev to aid me in my transformation to a much large creature than I had previously attempted before. In that moment I know that she is with me as I change into the most exquisite form of a Griffon. I squawk and bow my head, waiting for Quinn to climb on and take flight down to the Knights. On our flight down, I notice an object falling from the top of the Tower (GM: more like hurtling through the air!!) to the ground below. But without the time to stop and check what it might be, Quinn advises that he has a mana-mithril pick in his backpack and to use it in the best way possible to cause a chain reaction with the other mana-mithril in the dragon army’s possession.
With the demon continuing to eat the enemy arm Quinn and Lukan realize they have to do something to stop it. The wagon of mana-mithril is still out there and Quinn explains to Lukan that he has a piece of mana-mithril in his backpack and that hitting it with a magical spell will cause it to react like a catalyst and explode.
Upon arriving Quinn realizes that Derek is preparing to charge out. Quinn quickly approaches Derek to try and persuade him from attacking now.
Lukan and I make a grand entrance, but on the way I explain about the mana-mithril pick head I have in my backpack. He needs to get it and somehow make it land in the pile of corrupt mana-mithril that is near the Demon. I leave it up to Lukan on the best way to make it explode but he had better not be nearby when it goes off! (GM: good delegation skills)
I step over to Derek and explain that ‘the Evil Wizards are aware of your attack and are preparing a spell to you’.
He replies, ‘We must attack to stop the foul wizards. We will charge and destroy them!’
‘They are prepared for you to attack. It will be a slaughter!’
Again he says, ‘they are not prepared for what we are about to do!’
‘This is what happened at Vinguarrd Keep. It was suicide!’ I can see that Derek is starting to froth at the mouth and his eyes have a strange madness behind them. Not good at all.
Sturm speaks and says, ‘you must listen to him Lord Derek’. This makes it worst and the insanity is plain to see all over his face for all to see. Derek face is terrible and he says, ‘He’s insane. Throw Sturm in the jail for the coward he is. ‘
Crown Knights are getting ready to throw down, (GM: oh yeah!! its on!!!) and I see this. I cannot let the Knights fight amongst themselves and must defuse the situation.
‘Enough!! We are not to fight among us yourselves. (GM: ohh stop all my fun!) Knights do not fight Knights. It is a suicide mission and under measure and oath you are not fit to lead these men!’ Okay now I have their full attention.
Derek spits and spittle flights out as he says, ‘so Goldenscale, you have shown your true colours.’
‘You have it wrong my Lord and you NEED to stop this.’ I lean in and say ‘knowledge of your dishonour is not widely known – please stand down, my Lord.’ (GM: ohh being political now huh)
Derek goes red, then purple and many other colours of the spectrum and then he says, ‘How dare you!’ It looks like he will punch me but he does not.
I continue speaking, ‘the Grand Master wants the Knights here to survive. I will not challenge you, but if you do anything that will cause the Destruction of these Knights of Paladine, I WILL take action.’
Derek is livid and can barely contain his rage. ‘Remove yourself or I will kill you. I am in command here!’
‘A real leader would not sacrifice his force on a foolish attack. You are no longer in control.’
Derek finally loses all sanity and swings his sword at me. I do not draw a weapon and catch his blade in my hand and easily pull him forward. He loses his balance and I lower him to the ground.
‘By the Will of Paladine you will STAND DOWN’ and I order the two Knights that are holding Sturm to take Lord Derek back to his quarters as he is unwell and must rest. The knights look at each other and follow my orders to the letter.
After dropping Quinn off next to Sturm and Derek, Quinn directs me to his backpack over by a wagon. Knowing that time is of the essence and the fact that being able to transform back into a Griffon is going to be short of a miracle again, I rip open Quinn’s backpack with abandon, using beak and claw, only to have it get stuck on my beak, so I take to shredding it to pieces (oops sorry Quinn). (GM: cant get good help these days!!) I gather the mana-mithril pick in my claws and take flight immediately out over the top of Knights Spur, heading higher into the sky above the dragon army at a safe distance to establish my own plan of attack.
From my position I observe a red robed wizard/summoner that appears to be the leader of the summoner group. I contemplate dropping the mana-mithril on them but I look for other targets on the field and I quickly turn to the carts of mana-mithril that are close to the demon. Assessing the situation and calculating the distance required to drop the pick, ignite the mana-mithril and get out of the explosive range, I pick up my speed and head towards the wagons.
I play the strategy over and over in my head, drop the pick from a safe height, change back to my natural form, alight the mana-mithril with a firehawk spell, while free-falling and change back again to escape the area before the mithril has time to detonate. It works perfectly!!!! Never have I attempted such a feat, but the adrenaline and risks associated with such a deed was well worth the effort in putting the threat of this dragon army at bay. (GM: ass, pure ass)
Back at the Knight’s area Quinn was still attempting to persuade Derek to stop the charge and had to take drastic measures.
I had called out from the top of the tower that the person flying out from top floor was a Lich and it seems at least some people saw the lich flying instead of the Derek/Quinin confrontation, Chrome, Karnak, Lt. Day and Tiny are after the lich, after observing him from the balcony. (GM: they are going on a “lich” hunt!!!)
Back at the Knight’s Area Quinn stepped into action as the highest ranking Knight of the Rose with Derek ‘incapacitated’.
I take command and turn to Lord Alfred – ‘My Lord, a charge will not be required now as Lord Derek has needed to return to his quarters to re-think his strategy.’ We all know he was not in his right mind but I am not going to suggest that. ‘I recommend we move into the keep as it’s our best chance of survival and protecting the men. What say you my Lord.’ This is not a question but a statement and Lord Alfred says; ‘Okay’. (GM: looking a little stunned as well)
I order everyone to dismount and they do. I turn to Sturm and tell him to begin the movement of supplies and the injured into the Tower. A quick officer’s call and everyone is jumping to my command. I move up to the walls of the Spur to watch Lukan drop the Mana-Mithril on to the cart.
With the knights standing down Lukan had assessed the situation down below the demon and it seemed that he was being empowered by a red robe mage and some other demonic beings in a spell. Continuing with the mission he set off a magical flame at the mana-mithril in the cart that would cause an explosion.
Knowing my time might be limited I proceed with haste up the stairs and realise this is the pinnacle of the tower and that in the centre is a device that seems magical in nature. The item has a ring of metal that has a blue sphere that orbiting around the item. It seems attached to the tower itself.
Thinking my time is limited I attempt to assess what the item does and what I immediately sense that it has several uses but it is mainly a scrying device. What is interesting is that the device was already focused on a particular place on the continent. Curious to know where it was set to scry I use the device and find myself viewing our castle at Trinity Keep. What is incredibly interesting is that the device has the ‘code’ to bypass the magical protection that Udoonin has inscribed with the runes all over the complex. Having the information of the magical protection and sensing I may have limited time I use the ‘code’ to detonate the runes all over the keep. (GM: well… very hardcore!!) The explosions set off like a chain reaction, making the keep inhabitable. (Using my fate point) Examining the keep again I realise with the runes gone that I can sense the connection that Udoonin uses to connect with the other members of the circle of nine. Realising this might be the best opportunity to hurt Udoonin I break the link at the centre of the circle. It is glorious and I see all the lines leading to all the circle members, burn out like fire line. I can only hope that there will be a massive feedback loop to each of the members. (GM: very reasonable assumption) I did notice that there were 8 members and a new line was attempting to join with someone. With the link broken I hope this will hurt Udoonin greatly. (GM: nice to see the GM roll epic for a change!!)
Later when we meet up Lukan would explain that Gadvin had been out with the demon using a ritual to empower it. From what I can work out, at the exact moment I broke the link Gadvin lost the power to control the demon. It seems he was using power from other members of the link and without their aid he could not keep control of the demon. (GM: even him, who is certainly one of the most powerful demon summoners on Krynn) With Lukan setting off the Mana-mithril, Gadvin realised the explosion that was about to happen and he managed to get away (Unfortunately it seems he was able to stop the feedback from my breaking the link of the circle). (GM: because he is epic!!)
The explosion from denoating the mana-mithril was enormous and all beings of the dragon army were vapourised. (GM: well not all, but most) The demon took massive damage and unfortunately still alive but now contained along his skin was imbedded pieces of mana-mithril. He is highly violate! (GM: nasty, I wouldn’t smoke or use a mobile phone near him!!)
In the aftermath of the explosion I ride the tumultuous winds caused by the blast and turn back around to observe the carnage below. I note however that the demon has been hurt severely, but still manages to cling to life with newly infused mana-mithril embedded in its body. (GM: actually that is very good assumption, the MM has works for and against the demon. It has hurt the demon, but now the demon is infused it is sort of keeping the demon alive) With a broken wing and still reeling from the stunning explosion, I fly down next it and revert back to true form.
In its stunned state, I decide to take a quick course of action to take advantage of the opportunity and banish the demon from this plane and try to call upon the aid of my god to cleanse the area and close off any link back to this world. The banishment is successful and I cleanse the area with new regrowth of grass and plants where the demon had lain. I remain alert to see if the banishment is permanent, but after a short time later, the demon reappears. I shape change back to a small bird again and wait a short distance from the demon and continue to observe what it is doing. I notice a key difference in the mannerism of the demon as this time it doesn’t appear to be under the influence or control of its summoners. (GM: yes, true)
A short time later, I notice Quinn and his knights in the field, so I fly over to him and change back to true form and give him a status of my observations and assessment of the demon. In my discussions I observe a little pixie flying around that tells me of Alexi’s request to come to his aid in the Tower.
With the army annihilated Quinn makes the decision to head out now that the knights have the advantage and to destroy the remaining forces and deal with the demon if needed.
The explosion is devastating. If Derek had of charged he would now be dead. I judge the battlefield and turn to Sturm and Alfred and say that NOW is the time to charge.
‘Prepare the Calvary, ALL of them. We will leave the infantry behind to hold the Spur and to cover our retreat as needed.’ I make my way down the battlements and head to Derek’s quarters and say, ‘it is your time to lead us in a knightly charge.’ I also say it to stop him from having a breakdown as he is on the edge already.
Derek is leading like nothing is wrong. He says that the Demon will not be attacked directly, and we will route the forces first and then attack the demon when we know they won’t retaliate. He gives me command of the 4th Rose Calvary and after the initial charge I will provide cover against the demon. Derek will lead the Elite from the front and if we blow the horn for the retreat he will turn back and return to the Spur. (GM: which is reality are all sound military decisions at this point in the combat)
Unfortunately my attack that broke the link of the circle also destroyed the magical device at the top of the tower. The sphere shattered I will unfortunately not know what else it could do. Gathering the pieces of the sphere that broke I hope to be able to re-build the device with Montague. (GM: noted, I forgot that you gathered them up) I proceed down hoping to find the barrier protecting the item (I think it’s the orb) down on the bottom floor but to my chagrin I find that it is still up. The barrier seems to be emanating from lower down. I proceed down from the top until I find myself at the beginning of the barrier. It continues down but it does not have a top covering it implying that you could float down inside it. I see further down there seems to be a chess board on a table and what was at one point two chairs with people inside. Unfortunately one of the chairs has fallen over and crushed by a pillar that has collapsed. Heading down (feather-fall) I notice that the chair still upright has a skeleton wearing a black crown. I notice that the skeleton of a bishop of Sargonnas! Looking at the other chair (that has fallen over) I notice that there is another skeleton that has been crushed by the pillar. I recognise him as High Cleric Yaris (The last High Cleric during the cataclysm). (GM: basically the last true High Clerist) Realizing that the black crown is emitting some magical powers I look at Yaris to see if there is a white crown to match (Black/white chess board etc). I disintegrate the pillar and look for a white crown? Unfortunately I cannot. I decide to sit and ponder the situation and see if I can solve this riddle.
I think that the Black Bishop and the High Cleric engaged in this battle/game (perhaps something that had repercussions on the balance of the world and with the death of Yarus the black bishop has waited all this time to finish the game. What I am wondering is whether the opponent to face the Black Bishop has to be a person dedicated to Kiri-Jolith– The God of the sword knights and also the opponent of Sargonnas, or whether the opponent has to be a knight. I wonder if Quinn as a Knight or myself as a recipient of Kiri-Jolith’s power would be best suited to use the white crown. I send out my little familiar and task her with telling Quinn that I need him here. She flies off and I sit in the chair facing the grinning skeleton emanating dark power and wonder what the answer will be.
Back outside Quinn has successfully captured some of the supply wagons of the dragon army and is escorting them back to the keep. He is on the look-out for the demon and after it rematerializes he prepares to attack
The attack on the Dragon Army is a success – not a single Knight is lost. (GM: its a miracle!) My charge with the 4th Rose Calvary is a success and we and I swing back around to keep a careful watch on the Demon and to make sure the retreat back to the Spur is possible. The lands around the tower are cleared and the Dragon Army is in flight totally routed. Derek in the meantime continues to over-extend his position but so far nothing has gotten in his way. I order the captured Supply Wagons gathered and returned to the Spur. We know have food for the next month at least, even longer if we ration it. At this point the demon starts to reappear – I blow order the horn blown and Lord Alfred’s troops do the right thing and make their way back to my position ready in case the demon turns towards us.
Instead of attacking the demon looks confused and then wanders off to the south, heading out of the passage to the High Cleric tower. I can see that the creature has been infused with mana-mithril and is very dangerous. There is even a large shard sticking out of its back.
Meanwhile the Elite Calvary, led by Derek, are riding hard destroying any dragon army forces they come across. The problem is Derek is getting further and further away… (GM: Quinn is very worried about over extension, but so far Quinn would have to admit Derek and his command are doing excellent in fighting off dragon army while remaining intact)
From the Journal of “Someone”
Somehow the upstart has broken the Wheel. I’m going to have to release…. I’m not taking the blame for this again, its not my fault!!
From the Journal of “Someone”
“Oh no!!!!, The runes have been activated!!, the trap was sprung!!!!!!”
“Calm yourself, I do not sense the presence of the chosen; If they have activated it they did it from a distance”
“But mistress, why would they activate the trap willingly? Knowing what it sets in motion?”
“We can only do our part, we must trust in their resolve, its all we can do”
From the Journal of Derek Crownguard
Onward men!! We are cutting them down like wheat before the scythe!! For Paladine!!! For the Knighthood!! For SOLAMNIA!!!!
From the Journal of Quinns Own
“Quick!! Quick!! this way, I saw him fly over this way”
“You sure, I didn’t see anything?”
“That’s because Tiny was standing in front of you, he bloody blocks out the sun!”
“That’ wasn’t nice Karnak”
“Build a bridge, big man!”
“Um ladies, while you stand here and argue, the lich is getting away”
“Don’t give me shit stumpy, or you will feel a Dragonlance where the sun don’t shine”
“You and who’s army Karnak, you big suck!”
“Wait……. do you hear that?”
“Hear what?… I don’t hear shit, but I smell something, unless that was Tiny”
“Hey asshole, that was a one time thing, and I had just eaten a heap of cabbage!!”
“Quiet!!!!! I smell it too, it smalls like burnt flesh”
“It smells like Karnak’s feet…”
…ignoring….. “Get ready we are close”
….weapons are quietly readied….
“Karnak are you sure this is a good idea without either Quinn or Alexi being here?”
“Sure I’m sure, We are Quinn’s own, the elite of the elite, best of the best, followers of Paladine…..”
“Well to be honest I’m partial to Kiri-Joilth….”
“Lets move around the corner, from what I saw, Alexi must have given the lich a big wack for it to be propelled so far, it won’t have much life left”
“…HAHAHA I get it, not much life, as its undead… HAHAHA”
“I wasn’t making a joke, you one armed horse fucker”
….group moves around the corner…..
“We see you, foul spawn of evil, STAND AND DELIVER and PREPARE TO FEEL the WRATH of PALADINE!”
“ummm Karnak why is it smiling at us???”
“This is not going to go well”